Ponentes
Descripción
Abstract: Child sexual abuse prevention education traditionally relies on classroom activities, printed materials, and guided discussions to teach body safety, personal boundaries, and protective behaviors. ARMINNA explores Extended Reality (XR) and serious games as a complementary approach that enables children and adolescents to actively interact with prevention content in immersive and age-appropriate environments. Developed in collaboration with Paraguay's national child protection authority (MINNA), the system transforms existing national prevention materials into interactive three-dimensional learning experiences. ARMINNA is structured into four age-specific modules for users aged 4–7, 8–10, 11–13, and 14–17 years, progressively adapting learning objectives, scenarios, and interaction mechanics to each group. The current prototype implements the Body Traffic-Light activity in mixed reality, where users interact with a virtual 3D child model to identify body-safety categories while receiving immediate visual, audio, and narrative feedback. The prototype provides the technological foundation for the complete ARMINNA educational program. Future work will extend the remaining modules and evaluate usability, user experience, learning outcomes, and the applicability of XR to child sexual abuse prevention education.